Spot On!找对了大师 Spot On!

〈A no-code game? Seriously.〉
Corrine | Started: 2026-06-16 | Monetization: ad-only IAA | Entity: individual
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📊 Overall progress

0%
Done In progress Not started

💼 Project highlights

0lines of hand-written code
workdays
0→1idea to playable game
5+AI tools orchestrated
¥30starting cost (WeChat verification)
Capabilities demonstrated:
AI tool orchestration (Claude Code · ChatGPT · Cocos · Clipchamp · Flomo/MCP) Self-directed learning (zero baseline → playable game) Layered diagnosis (engine layer vs code layer) Product thinking (timeline · staged launch · scope trade-offs) Build in public / personal brand Compliance navigation (filing · game license · software copyright)

🧭 AI workflow evidence

These diagrams show how SpotOn actually runs: the left explains the business flywheel; the right maps the flow between tools, documents, dashboards, and public channels.

Business flywheel: from judgment to public narrative

How Corrine connects ideas, AI agents, product delivery, evidence systems, and content publishing into a repeatable loop.

SpotOn AI business flywheel diagram

System architecture: from inputs to feedback

How Flomo, Claude Code, Codex, ChatGPT, Cocos, dashboard-data.js, the portfolio, and WeChat work together.

SpotOn AI workflow architecture diagram

🏁 Milestone pipeline

🚀 Launch roadmap · From building the game to launching and earning📘 Open the build-to-launch Playbook →

Done In progress Not started 🔑 Ad-only IAA → no game license required

🪜 Three-pillar status

Hover or click a card to see where each pillar has landed so far.

🏆 Deliverables / proof · Iteration by version

M1 prototype running screenshot
M1 · First playable prototype (2026-06-22)
A 3×3 spot-the-difference grid: correct taps score points and difficulty rises by level. Tested through 20 consecutive levels.
The purple tile in the lower-left is the target.

M2 · Complete game loop (2026-06-24)

Added ⏱ countdown (shorter at higher levels), a time-up animation, a results screen, and one-tap restart.
Also completed multi-device portrait responsiveness (720×1280, no stretching).

M3 · V3 gameplay upgrade + ad placement ready (2026-07-04)

Added a 30-level Master threshold, rank / record / combo feedback, and a wrong-tap time penalty to turn the core mechanic into a progression-based challenge system.
Also reserved a clear revive ad placement for future IAA monetization.

Published content

📓 Daily work record

DateDayMilestoneWhat shipped

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Spot On!找对了大师 · Built from zero by Corrine through AI orchestration. This progress dashboard is itself AI-generated.